
3D Artist crafting charming, game-ready assets
I create stylized hard-surface props and mechanical objects that
balance visual appeal with technical excellence. From concept to
engine-ready, I deliver clean topology and production-proven
workflows.
Featured Work
My Approach
I specialize in stylized hard-surface assets that balance charm
with mechanical believability. My work combines clean topology,
appealing proportions, and careful attention to material definition.Whether creating whimsical props or functional machinery, I focus
on silhouette clarity, thoughtful detail placement, and game-ready
optimization. Each asset is built to perform in real-time engines
while maintaining strong visual appeal.




Technical Proficiencies
3D SOFTWARE & MODELING
Blender 4.x (Expert: 8+ years) | Fusion 360 CAD/CAM |
Hard-surface modeling | Modular asset creation | Retopology |
LOD generation | Topology optimization | Parametric designTEXTURING & MATERIALS
Substance Painter | PBR workflows
UV mapping & layout | Texture baking |
Material authoring | High-to-low poly workflowsGAME ENGINE & DEVELOPMENT
Unity 6 (URP/HDRP) | C# scripting fundamentals | Prefab
configuration with metadata | Asset optimization | Game-ready
workflows | Performance budgeting | Version control (Git)MANUFACTURING & FABRICATION
CNC machining (G-code programming) | FDM & resin 3D printing |
Rapid prototyping | CAD/CAM workflows • Quality control & iterationCOLLABORATION TOOLS
Git/GitHub | Discord | Trello | Remote team workflows |
Iterative feedback integration | Agile development practices
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